Urban Media Interfaces:
-
Interactive Installations
-
Public Projections
- Public
Sound-Recordings
-
Light and Sound-Triggering Installations
-
Interactive Fassades and Shopwindows
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Public Communication-Sculptures
-
Psychogeographic Performances
-
Internet-focussed Projects
-
Location-Based Mobile Gaming
- Outdoor
Mixed-reality Games
Interactive
Installations
several
Artworks
Greyworld
info@greyworld.org
http://www.greyworld.org/artwork/index.html
Location: -
Greyworlds primary objective is to create public art using
generative systems that involves the human in an urban context.
Greyworlds installations allowing visitors, pedestrians
and passers by to become part of the creative process in
spaces that permit the widest forms of interaction. For
the most part, these installations are often displayed in
the ill defined areas of the city, providing a creative
means of expression in the banal and ignored zones of the
urban surround.
freequent
traveller
Susanne Schuricht with Tobias Schmidt
su_schuricht@yahoo.com
http://www.sushu.de/free
Location: Berlin
Live-Interactive Object - While relaxing in a hammock, you
draw text into a screen in front of you by your motion.
these texts are short essays and excerpts from e-mails about
mobility, home and identity. The interface consists of a
hammock, whose movements is traced by a custom-made hardware
interface. The incoming data is then interpreted by a special
software, that uses this data via complex modulations of
sinewaves and random functions mapped onto the text material.
"home is your identity - stories instead of objects
- relax everywhere - "
Sky
Ear
Usman Haque
info@haque.co.uk
http://www.haque.co.uk/skyear.php
Location: Greenwich, London, UK - May 2004
Sky Ear is a one-night event in which a glowing "cloud"
of mobile phones and helium balloons is released into the
air so that people can dial into the cloud and listen to
the sounds of the sky.
The helium balloons each responding to the electromagnetic
environment (created by distant storms, mobile phones, police
and ambulance radios, television broadcasts, etc.) with
coloured blue, red and yellow lights.
The
Lovely Flowers
Clive Gillman
clive@clivegillman.net
http://www.junction.co.uk/publicartve/gillman.html
Location: proposal for The Junction, Cambridge, UK - 2004
The flower as a totem of chance now arrives for the txt
generation. The three lovely flowers are large metal structures
with the petals formed from eight x 750mm LED text displays,
around a central multi-coloured LED centre mounted on high
steel columns. They will be labeled 'FAITH', 'HOPE' and
'CHARITY'. FAITH - This flower hunts the internet for sentences
that contain the words 'I Love you' and when someone steps
in front of the flower a PIR is triggered and a sentence
is searched, captured and momentarily displayed. HOPE -
When the visitor stops in front of this flower a PIR sensor
is triggered and the flower petals pulse with the text 'loves
me' and 'loves me not'. After a few seconds the flower decides
your fate and displays it. CHARITY - When the visitor stops
in front of this flower a PIR sensor is triggered and the
petals pulse through a sequence of 'Love Heart' compliments.
These compliments will be worked up with local people and
be selected from a database. After a few seconds the flower
offers you a token of its esteem.
towards
the serpentine
tom jenkins | joe malia
thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk
Proposed Location: Kensington Gardens, London, UK - 2004
Ideas that explore the the pathways around, within and above
the park, to lead people towards the Serpentine Gallery,
locally and remotely. "At the heart of the park"
explores the connection with the airplanes crossing the
park before landing at Heathrow Airport and the visitors
of the Serpentine gallery. Physically detached from one
another, the park and the aircraft fleetingly share a visible
presence. The project illuminates the pathways of the Hyde
Park to the skies, beams of light pulse down this arterial
network. In the gallery's grounds a miniature version of
the lights mirror their progress, giving visitors on the
ground an impression of the view from above. For those within
Hyde Park a single push switch below each lamp allows its
light to be held on independently, displaying an individual's
otherwise invisible presence to the sky.
jetsam
tom jenkins | eric paulos
thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk
Location: summer internship project at intel research, Berkeley,
USA - 2004
How might emerging technologies play alternative roles in
our experience of everyday urban life? Exploring the opportunities
for them to glimpse into its rich texture this research
project focuses on the theme of ‘Trash’ and
its interrelationship to the city, from global economics
to the fragmented story it tells of people, place and time.
spaces[in]between
Anab Jain and Tom Jenkins
anab.jain@gmail.com; thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk
Location: London, UK - 2004
The story of 3 installations for a local park, a place that
embodies a threshold between public and private space in
the city. Focusing on storytelling as emotive tools for
design it is explored how small interventions might spark
curiosity, encouraging people's physical, social and emotional
participation, interaction and personal reflection. The
story post, the shadow bench and the memory bin explore
a border between the literal, abstract and symbolic.
Bins
and Benches
Greyworld
info@greyworld.org
http://www.junction.co.uk/publicartve/greyworld.html
Location: Junction piazza , Camridge, UK - 2004
Bins and Benches involving active street furniture. Intelligent
bins and benches will roam the new piazza in front of The
Junction and respond to the needs of the humans that share
their habitat: when it rains, they head for shelter; when
the sun comes out they burst into song; at night, they move
to provide seating for queuing crowds.
Kontakt
Zero-th
with
boutiquevizique
info@zero-th.org
http://www.zero-th.org/Kontakt.html
Location: among others, Garage-G festival, Straslund, Germany
- 2003-2005
Kontakt
is an interactive collaborative installation directed toward
the use of human touch as an interface for activating media.
Visitors use their bodies to form chains between active
poles in the space in order to animate the space with new
movement, sound, and visual sequences. These interactions
invite people to collectively move through and explore the
installation's spaces and the experiences it encourages
(holding hands, kissing, using differently conductive objects
to modulate output results). The human skin and body, mobile
and unpredictable, become sensors and the actuators of this
active space.
Amodal
Suspension
Rafael Lozano Hemmer
rafael@lozano-hemmer.com
http://www.amodal.net
Location: (YCAM) Yamaguchi, Center for Arts and Media, Japan
- 2003
In "Amodal Suspension" people will be able to
send short text messages to each other using a cell phone
or web browser connected to http://www.amodal.net. However,
rather than being sent directly, the messages will be encoded
as sequences of flashes and sent to the sky with a network
of robotically-controlled lights, bouncing around the center
of the city, from one searchlight to another. Each light
sequence will continue to circulate until somebody "catches"
the message and reads it. To catch a text, participants
must again use the cell phone or computer programs. Once
a message is read, it will disappear from the sky and it
will be shown briefly on a large screen in front of the
YCAM center. On the project website people will be able
to navigate through the archived messages.
Push
/ Pull
Edwin van der Heide & Marnix de
Nijs
heide@knoware.nl
http://www.evdh.net/push_pull.html
Location: Rotterdam, NL - 2003
Push / Pull consists out of two floating objects on two
different playgrounds. The objects move freely either by
themselves or at the same time they can be moved by the
audienc. The people play a game with the objects but also
with each other. When a visitor moves one of the objects,
the other object will imitate the same movement. When someone
else is moving the second object at the same time the contrary
is taking place as well. This means that two visitors can
communicate with each other through the objects. They start
to push against each other while their physical locations
are not related.
Intelligent
Street
Ambigence
info@ambigence.com
http://www.intelligentstreet.net
http://www.tii.se/sonic/intelligentstreet
Location: University of Westminster's Harrow,London, UK
and Malmo, Sweden - 2003
Intelligent Street is a responsive sound installation connecting
the University of Westminster's Harrow Campus to the Interactive
Institute, Malmo, Sweden. Users in each space create and
adapt the sound in the public space by sending SMS messages
from the mobile phone. A text message can combine a number
of commands from a menu. For example, 'chill' using 'industrial'
sounds...
Once the 'computer jukebox' receives the text command it
goes about gradually changing the music. As a visual representation
of the music, the text command that is being played together
with a portion of the sender's telephone number will be
projected onto the floor. A web portal will allow users
to see and listen to activity in either location.
Phonetic
Faces
Jonah
Brucker-Cohen
jonah@coin-operated.com
http://www.coin-operated.com/projects
Location: - 2003
Phonetic Faces is an interactive mobile visual installation
in public space that allows people to both contribute their
image to a shared display and collaborate with others to
create a collage of images using their mobile phones. While
in front of the installation, visitors call a free 1-890
number which prompts them to choose images to collage together
and allows them to take a new picture of themselves to add
the archive. Ideally, the project would be installed in
a public space such as a bus stop or another "waiting"
point.
Engaging
Bus Shelters
Josephine Pletts and Usman
Haque
info@haque.co.uk, inquiries@p-h.org.uk
http://www.haque.co.uk/engagingbusshelters.php
Location: proposed for London, UK - August 2001-October
2001
Interaction design elements for London's Bus Shelters. This
project proposes a waiting environment that is engaging:
shelters with personalities that remind us of the poetics
of travel.
Glücksbarometer
Projektleitung: Johannes Gees
contact@johannesgees.com
http://www.johannesgees.com
Location: 10 Schweizer Bahnhöfen, Mai - 2001
Interaktiver Glücksbarometer in 10 Schweizer Bahnhöfen
anlässlich des Festivals Science et Cité der
Schweizer Hochschulen. Sind Sie glücklich?', lautet
die Frage, die in 10 Schweizer Bahnhöfen den Passanten
gestellt wird. Eine grossräumige Installation lädt
ein zur Wahl: Nein/Weiss nicht/Ja. Grosse im Boden eingelassene
Druckknöpfe lassen sich mit den Schuhen auslösen.
Eine elektronische Anzeigetafel zeigt den aktuellen Stand.
Wenn auch nicht wissenschaftlich erhärtet, so wird
doch klar: Wir Schweizer sind mehrheitlich glücklich.
PAINTBALL
Raumschiff Interactive GMBH
info@raumschiff.de
http://www.c-ebener.de/paintball.html
Location: Art University, Hauptplatz Linz, Austria - 2001
If you don't think this is art, call this number! An artwork-in-progress
is taking shape on the façade of the University of
Art, and everyone's invited to pitch in. A cell phone call
triggers a catapult that fires brightly colored paintballs
at a large-format screen. If you still don't think this
is art, call this number again!
Sauna
02
Sponge
sponge@sponge.org
http://www.sponge.org/projects/m3_sauna_intro.html
Location: San Francisco - 2000
Sauna 02 is part of a series of experiments exploring mediated
forms of immersion in public spaces. The inquiry of the
project focuses on how we can be immersed in the urban environment,
feeling the pulse and fluidity of the surrounding world
without bombardment and over-saturation. How can electronic
mediation create the sense of a contemplative oasis coincident
with urban density? Through constructing a series of hybrid
architectural installations in public spaces-physical structures
that are augmented by computer-controlled media, the project
aims to explore the realm of noninvasive ambient and textural
immersion, rather than information-based immersion.
Crime-Z-land
Stephen Wilson
swilson@sfsu.edu
http://userwww.sfsu.edu/~netart/crimezy/crimemain.html
Location:
lot across San Francisco's City Hall, CA, USA - July 1998
CrimeZyland is an art installation that transforms the City
Site lot into a computer controlled living "map"
that creates light, motion, and sound corresponding to the
minute by minute statistical level of crimes committed in
San Francisco districts, as indicated by the Police Department
CABLE crime statistics. The viewer can experience the crime
"pulse" of the city firsthand.
Schouwburgplein
West 8
west8@west8.nl
http://www.west8.nl/presentation/portfolio/rsplein.html
Location: Rotterdam, Netherlands - 1996
The
Schouwburgplein square is equiped with four large hydraulic
lighting elements. Their configuration can be interactively
altered by the inhabitants of the city by inserting a coin.
Public
Projections
Greetings
from Breda
Danielle Roberts
info@numuseum.nl
http://www.numuseum.nl/projects/greetings/greetings.html
Location: Showcase number 8, Breda Central Station, NL -
2004-2005
The goal of this project was to comment on the invasion
of privacy by the omni present security camera by making
a useless camera. A webcam takes a picture every time it
detects the motion of a traveller passing. The picture is
scaled up to the point that the portrait is unrecognizably
transformed to pixels. Thus rendering the information useless.
Overlaying this picture text displays the location the picture
was taken and a counter which keeps track of the 'anonymous
travellers'. Behind the portrait is a photograph of an everyday
scene which changes every hour. It underlines the individuality
of each passenger by echoing his life. This way the traveller
is neither a threat nor a potential victim but his self.
Energie_Passagen
Monika Fleischmann & Wolfgang Strauss
info@energie-passagen.de
http://www.energie-passagen.de
Location: Salvatorplatz, Münche, Germany - 2004
The project »Energie_Passagen« reproduces the
linguistic space of the city in form of a data flow. Hundreds
of catchwords taken from current newspaper reports appear
in a projected »information flow« and are spoken
by artificial computer voices. As soon as passers-by select
individual words, thematically related networks of terms
start to perform in this flow, which can also be experienced
as an audiovisual echo. The text is thus detached from its
linear context and staged as a medial reading in urban space.
The
Peoples' Portrait
Zhang Ga
dt@parsons.edu
http://people.apiece.net
Location: Rotterdam, New York, Brisbane and Singapore -
2004
The Peoples' Portrait uses the Internet to produce a global
series of portraits, thus making a connection between people
of greatly varying cultural and ethnical backgrounds. In
cities such as Rotterdam, New York, Brisbane or Singapore
passers-by can enter special photo booths to have their
picture taken, which is then instantly and simultaneously
displayed on large screens in all of these cities, including
the large Reuters screen on New York's Times Square.
S-77CCR
info@s-77ccr.org
http://s-77ccr.org/index_en.php
Location:
Karlsplatz, Vienna - 2004
"System-77 Civil Counter Reconnaussance" is a
tactical urban counter-surveillance systems for ground controlled
UAV's (Unmanned Aerial Vehicles) and airborne drones to
monitor public space. The first functional tactical command
hub is installed on on Karlsplatz,
Vienna. Included in the installation
is demo-ware that demonstrates the tactical use of S-77
in the civil unrest of the year 2000 in Vienna.
StalkShow
Karen Lancel
lancel@xs4all.nl
http://www.stalkshow.org/
http://www.xs4all.nl/~lancel
Location:Several locations in Netherlands, Finland and China
- 2003 -2005
The StalkShow deals with threat of unsafety and isolation.
A backpack with laptop/touchscreen is carried through public
spaces. Being surrounded by the audience you are invited
to touch the touchscreen and to navigate through an archive
of texts about threat of unsafety and isolation. The texts
derive from internet, written by people living in isolation,
like a prisoner, a nun, a pilgrim, a digipersona. By webcam
and wireless internet connection, your live video portrait
appears together with the text on a large projection screen
in the same public space. Your 'watching' face watches the
(watching) audience. The StalkShow makes connections between
social experiences in the virtual and in the physical space.
Urban
hacking: Red carpet
Kerstin Faber, Alejandra Salas
----------
http://www.bauhaus-dessau.de/dotcity/results.asp?result=1
Location: Bauhaus Kolleg Dessau, Germany 2003
The "Red Carpet" project takes on surveillance
systems in public space. It is aimed at changing the use
of existing controls: 1. by providing different spaces where
activists can observe eachother 2. by sensitising a given
space via transmission of digitally superimposed, space-specific
information at varying times 3. by changing usage of existing
surveillance cameras, e.g. as local networks of information
points in different leisure facilities.
Hubbub
Sha Xin Wei
xinwei@lcc.gatech.edu
http://www.gvu.gatech.edu/people/sha.xinwei/topologicalmedia/hubbub
Location: Topological Media Lab, Georgia Tech, Atlanta,
USA - 2002
Hubbub installations may be built into a bench, in a bus
stop, a bar, a cafe, a school courtyard, a plaza, a park.
As you walk by a Hubbub installation, some of the words
you speak will dance in projection across the surfaces according
to the energy and prosody of your voice. We capitalize on
recognition errors to give a playful character to the space.
A Hubbub' installation succeeds to the degree in which strangers
who revisit such an augmented space begin to interact with
one another socially in ways they otherwise would not.
Blue-Screen
Activism
Brian Lonsway / Kathleen Brandt
lonsway@rpi.edu
http://www.franklinfurnace.org/grants/tfotp02/index.html
Location: Chicago, USA - 2002
Imagine a loosely formed group of people walking into a
mall with chroma-key blue shopping bags. An "unassuming
tourist" also enters with a video camera. As the video
of the "shoppers" is captured, it is sent to be
processed, filling the profile of the bags with information
about the corporate practices of stores the shoppers walk
in front of or critical messages about the privatization
of space.
Globe-Jungle
Project
Yasuhiro Suzuki
info@mabataki.com
http://www.mabataki.com/globe
Location: first shown - Akamatsu Park, Setagaya, Tokyo -
2001
The installation consists of a globe like revolving climbing
frame children can play with during daytime. A video camera
records their play and the images are projected onto the
bars of the globe at night. By spinning the frame the bars
become a surface and the projection will be visible, producing
a nostalgic illusion of the daytime.
Framefunk
Jörg Pfeiffer & Dirk Holzberg framefunk@khm.de
http://www.khm.de/~dirkk/framefunk
Location: Köln, Germany - 2001
Eine Stunde lang verwandelt sich ein Strassenbahnwagen in
ein Video- und Klanglabor von Kölner Videokünstlern
und der Elektronikband mouse on mars, die live vor Ort spielen
wird. Der Sonderwagen durchkreuzt die Kölner Innenstadt
und hält regelmäßig an verschiedenen Stationen.
Live-Kameras fangen den Raum inner- und ausserhalb des Wagens
ein. Das entstehende Bildmaterial wird live editiert und
via Videoprojektoren auf die vorbeiziehende urbane Landschaft
zurückgeworfen. Wiederum abgefilmt ergibt sich eine
Mischung von Aussen und Innen. Die Architektur der Rheinstadt
wird Bestandteil und Projektionsfläche von Bildern,
Musik und Bewegung.
Bitwall
2
Christian Möller and Thomas Lauerbach
moelchr@ipf.de
http://www.christian-moeller.com/display.php?project_id=42
Location: Proposal for a façade installation in Bielefeld,
Germany - 1999
A video camera scans the entrance area outside the building
and presents the approaching visitors on a large vertical
bitwall-display. The image matrix is interrupted at regular
intervals in order to perceptually enlarge the size of the
image. The eye of the observer fills in the missing parts,
interpolating the transitions from image strip to image
strip and optically eliminating the gaps The result is a
ladder-like object made up of horizontal beams, 18.4 meters
high and 5.6 meters wide.
inoutsite
Künstl. Konzeption: Ursula Damm
info@inoutsite.de
http://www.inoutsite.de
Location: several places since 1998
Über öffentlichen Plätzen oder einer Halle
wird eine Kamera installiert. Das Videobild wird an einen
Tracking-Computer geleitet, der aus dem Bild bewegte, sich
vom Untergrund unterscheidende Objekte filtert. Diese Tracking-Software
versucht, Menschen zu unterscheiden, welche sich im öffentlichen
Raum bewegen und versucht, die Interaktionen untereinander
zu beschreiben. Diese Informationen über die sich bewegenden
Personen werden an eine Grafik-Workstation weitergeleitet.
Sie speichert diese Informationen und rechnet daraus Bilder,
welche sowohl die Abhängigkeiten der Bewegungen der
Personen untereinander sowie die Veränderungen der
Raumnutzung in der Zeit darzustellen versuchen. Durch die
Integration des originalen Videobildes in die virtuelle
Grafik haben die Passanten dieMöglichkeit, mit dem
Videobild zu spielen, Klänge und Geometrien zu erzeugen
in Abhängigkeit von ihrem Verhalten.
Rio
Videowall
Dara Birnbaum
http://web.ukonline.co.uk/members/n.paradoxa/tuer2.htm
Location: Atlanta, USA - 1998
In the middle of the public plaza of the shopping mall Birnbaum
has placed a video bank of twenty five monitors. When the
plaza is emptied of people, the data bank of images exist
in a dormant state of aestheticized tranquillity: filled
with digitalized images of the natural landscape existing
on the site of the mall before it was built. However, when
the shoppers fill the plaza, the movement of their bodies
interrupts this smooth simulacrum landscape. For within
the mall itself, two live surveillance cameras are linked
to the video wall, so that when pedestrians pass in front
of the camera, the silhouettes of their bodies are keyed
into the pristine Edenic state of the image data banks.
Public
Sound-recordings
Soundscape-fm
- Phonographic Migrations
Derek Holzer, Sara Kolster, Marc Boon
derek@umatic.nl
http://berlin.soundscape-fm.net
http://soundscape-fm.net/
Location: Stralsund / Garage festival, Berlin / Transmediale
05 - 2004-2005
Soundscape-fm is a collaborative soundwork in the city of
Berlin. which takes the form of a FM radio broadcast and
a user-uploadable database with field recordings. During
four days, sound artists, amateur sound hunters, phonographers,
among other interested participants, will collaborate on
gathering sounds from different places within the city of
Berlin. A physical workspace, will be a post-production
booth for the gathered sounds which can be uploaded immediately
in a database system. The uploaded sounds are accessible
online via an interactive sound map of the city, and will
be broadcasted via several local FM radio stations during
the Festival.
WALK
Constantin Demner
hallo@studioelastik.com
http://www.studioelastik.com/walk
Location: Spitalfields, London, UK - 2004
WALK is a public space intervention with a shopping trolley.
Frames have been placed that point out local histories,
facts and personal associations. A line painted onto the
pavement by a modified shopping trolley connects the frames
and draws a continuous path of roughly 1.8 km. Besides,
Public Voice Boxes have been attached to specific street
corners, allowing the public to express and share thoughts
either related to the walk or any other local issues.
Recycled
Soundscape
Zero-th: Yon Visell, Karmen Franinovic
info@zero-th.org
http://www.zero-th.org/RecycledSound.html
Location: At Designing Interactive Systems, Boston, and
Resonances 2004, Ircam, Paris - 2004
Recycled Soundscape is designed as a system through which
to explore and engage with auditory aspects of experience
in the city, and to provide the possibliity of relief, through
sound and relational design, from the prevailing and often
stressful urban flow. The result is an interactive system
for the public orchestration of an urban sound ecology.
It consists of a set of kinetic, human-scale interfaces
which seek to create diversions and concentrations of attention
within the sonic context of a location, by facilitating
reflective activity in the public sphere, in the course
of which an acoustic landscape may be augmented, modified,
and performed. It offers the possibility to listen to and
to record noises - human, natural, machine - which are otherwise
difficult to take notice of, and which nonetheless contribute
to the characteristic of a place over time, composing its
evolving memory in sound.
PUBLIC
PLAY SPACES - tejp
Margot Jacobs and others
margot.jacobs@tii.se
http://play.tii.se/projects/pps/tejp
Location: Göteborg, Schweden - 2003 - 2004
This project explores various possibilities for overlaying
personal traces and information on public spaces through
different mediums and behavior patterns. it is our hope
that {tejp} will transform spectators into players and encourage
playful ways to personalize territory in the public realm.
we also hope to connect local communities by providing a
space and sounding board for existing social relationships.
Wipfelrauschen
Markus Bader
markus.bader@natural-reality.de
http://www.natural-reality.de/wipfelrauschen
Location: Institut für Neue Medien Frankfurt, Germany
- 1999
"Wipfelrauschen" ist ein abstrahierter Wald, in
dem Klänge ertönen. Einige Bäume haben einen
Schalter, mit dem können Klangdokumente, die Besucher
im Internet-Wald oder im begehbaren Wald hinterlassen haben,
abspielt werden.
Tonic
O+A:
Bruce Odland and Sam Auinger
ores@pipeline.com, lowres@snafu.de
http://www.o-a.info/now_stuff/now.html
Location: West Hollywood, USA - 2002
A 12-foot tuning tube on the Sherrifs wall collects
resonance, tunes the cityscape to the key of F and plays
back real-time from 2 cement Cube loudspeakers
at the bus stop. In a small area of pedestrian LA the emotional
landscape is shifted and humanized.
square
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm
Location:
Beyond Music festival at Beyond Baroque, Los Angeles, USA
- 2002
Halogen square invites for access and use. The sounds of
the environment (includingn the acting "audience")
are recorded, processed in real time and re-played creating
a background to the "real" sonic happenings. The
light on the square changes according to intesity, rhythm
and direction of sound.
Further versions of this system are intended to use both
microphones and camera for recording to facilitate an equal
disitribution between sonic and visual information.
BOX
30/70 CITY NOISE
O+A: Bruce Odland and Sam Auinger
ores@pipeline.com, lowres@snafu.de
http://www.netzradio.de/box3070
http://www.o-a.info/box3070.html
Location: several places in Europe - 2001 - 2002
BOX 30/70 is portable audio camera obscura which visits
observes, transforms,and stores the soundscapes of European
cities. It humanizes the harsh reality of the urban soundscape
with a harmonic version of reality. BOX30/70 cinsists of
a 4.5meter stereo tuning tube, acoustic shelter and chill
out container, an alphabet of archived sounds by O+A, and
a cement " CUBE" loudspeaker which plays back
in real-time.
connective
memory
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm
Location: high-school, Balthasar
Neumann Technikum, Trier, Germany - 1999 (permanent)
"connective memory" is situated in the recess
hall of a technical high-school where it scans the sound
profile of the pupils' voices. According to compositional
patterns certain sonic forms are selected, recorded and
stored in a digital memory. In case a similar sound event
takes place, the memory adds a related sound formation to
the live sound. While the system is at work, the red squares
at the ceiling are lit. At the same time the outside Ñcheckerboard"
light-square translates the sonic impulse into a game of
moving lights. Composition is thus conceived as an interrelated
system of "filters": compositional density (or
openness...) results from the listeners' participation and
the modes they preconceive relatedness.
Light
and Sound-triggering Installations
Son-O-House
NOX & Edwin van der Heide
heide@knoware.nl
http://www.evdh.net/sonohouse.html
Location: Ekkersrijt, Son en Breughel,
NL - 2004
Son-O-House is a permanent Architecture-Installation.The
generative and reactive sound environment creates a permanent
interaction between the sound, the architecture and the
visitors. The sound intents to influence and interfere with
the perception and the movements of the visitors. The presence,
activity and the approximate location of the visitors is
being detected by sensors placed in the building. This information
is continuously analyzed and quantified. The output of the
analysis is used to control the nature of the sound and
therefore challenges the visitors to re-interpret their
relationship with the environment.
GeoLeds
Annie On Ni Wan
slimboyfatboyslim@slimboyfatboyslim.org
http://www.slimboyfatboyslim.org/gl.html
Location: TCM, Iceland inside and out workshop - 2004
GeoLeds is an realtime location-based LED sculpture project
developed from GPS technology. The artwork made with numerous
LEDs flashing patterns. Those patterns in dot-matrix style
showing maps by various differnet cartographic methods such
as temperature, active rift regions, glacier region, political
boundry, etc. The alteration of both latitude and longitude
streaming from a server drives the switching from pattern
to pattern. GeoLeds is a sculpture exists in physical space.
It emphasis the exploration of geographical location and
physical space as an interface.
zone_01
Sean Reed, Claudia Westermann
reed@seanreed.de, c@ezaic.de
http://www.ezaic.de/zone_01
Location: -
The sound installation "zone_01" is designed for
realization in public space. "zone_01" simulates
communicative processes and translates them into sound.
The movement oriented use of the location is transformed
into a sonorous simulation of the communicative function
of such a public square and leads to changes within the
system of sound.
The
Activator
Leonard van Munster
mailmefromsite@donleo.org
http://www.debates.nl/index.shtml?520+522+3090
Location: Moscow and Ekaterinburg - fall 2002
The Activator is a sound engine and street installation
object developed for Debates & Credits. The Activator
is a sound box that registers the movements of people passing
by in front of it, and plays back a short fragment of a
music piece for each passer-by. Thus, if many people pass
by in an even flow, a regular music composition is to be
heard from the box, but if people pass by at uneven rates
only unrecognisable fragments can be heard, right at the
moment when you walk past.
Radioscape
Edwin van der Heide
heide@knoware.nl
http://www.evdh.net/radioscape.html
Location: City center of Utrecht,
NL, Festival aan de Werf Utrecht - 2000
The city centre as accoustical labyrinth is the metaphore
for Radioscape. Twelve transmitters are installed througout
the area, each producing it's own electromagnetic soundfield.
As you walk with specially designed radio receivers, you
will pick up different layers of sounds transmitted. One
sound will slowly takeover from the previous while for example
a third one is present in the background. Each visitor navigates
it's own way through this labyrinth of radiowaves, giving
each listening route a unique composition.
waiting
signals
Heiko Hansen / Mina Hagedorn / Michael Field
heiko@hehe.org
http://hehe.org.free.fr/waitingsignals/index.html
Location: Osnabrueck , Germany - 2000
A public interactive light installation: Waitingsignals
was a temporary light installation at the bus stop in front
of the main station in the center of Osnabrueck, Germany
and ran for a period of one year. The installation consisted
of eight light tubes which reacted to the movments of the
passerby. Each Waitingsignal is connected to an ultrasonic
sensor and a digital dimmer. The ultrasonic sensors read
the activity in front of the light tubes. If a sensor is
triggered for a longer while, one by one all of the lamps
will start to pulse in rhythm. This networked light play
can be interrupted at any point or time by interfering with
another ultrasonic beam. The interconnection between the
tubes, their behavior and their responsiveness aim to create
a varied set of light patterns which depend upon the different
activities at the bus stop.
Interaktive
Brücke
Kai Mettelsiefen, Chema Alvargonzalez
plan-marienburg@t-online.de
http://www.hohenzollernbruecke.de
Location: Hohenzollernbrücke, Cologne, Germany - 2000
Interactive illumination of the " Hohenzollern"
bridge of Cologne The presence and secret power of the bridge
should become visible with the use of red pulsating light
and at the same time it provides a connection to the new
realm of the internet. The actual picture of the bridge
will be displayed on a website, which will allow the visitor
to have a look at the city and could make it possible for
the user to influence the illumination of the bridge by
an interactive button. Additionally controlled by typical
parameters of the net, the rythm and intensity of the light
will be determined by the virtual bridges of information
between the city and the whole world. Depending of activities,
the light will be bright or dim and the hidden activities
of the net will be shown by the reflections on the river,
while the city is represented in the internet by the image
on the bridge at the same time.
STAIRS
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm
Location: London, Hayward Gallery, SONIC BOOM Exhibition
March - 2000
The steps leading to the Hayward Gallery down from Waterloo
Bridge and the ramp from the Royal Festival Hall were sensitised;
movement by persons along or across them generated sounds
which were made audible by multiple local loudspeakers.
A Greyworld project.
TUNNEL
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm
Location: Glastonbury Festival - 2000
An interactive sound installation in the small tunnel connecting
the Greenfield sites; during the day (11am - 1am) some 3000
persons passed through every hour. A Greyworld project.
The
Street
John Eacott, Ross Clement
john@informal.org
http://www.informal.org/street
Location: University of Westminster's Harrow, London, UK
- 2000
The street is an interactive generative music installation.
In the central thoroughfare a generative music piece responds
to the movements of people. Ultrasound sensors at each end
of the street cause a sound signal. A SuperCollider programme,
registers the number and frequency of inputs coming from
the sensors and converts this to a density variable. The
density variable is used to open up to 8 channels of sound
- the more activity the more sound. Each channel of sound
is created using generative processes each 15 minutes. There
is a verbal time announcement each 15 minutes which also
comments on the level of activity in the street.
BRIDGE
2000
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm
Location: Dublin December - 2000
An interactive sound and light installation from December
- January - 2000 on the new Millennium Footbridge across
the Liffey in the centre of Dublin, to mark the opening
of the new visitors' centre the Guinness Storehouse. A Greyworld
project.
Nordpol-bridge
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://nordpol-bruecke.de
Location: Nordpol-Brücke, City West, Bochum, Germany
- 1999
On the pedestrian bridge at the entrance to the West-Park,
the lighting has two functions. It accompanies the pedestrians
on their passage over the bridge thus lighting up, where
light is needed. If two or more people cross the bridge
it will moreover generate additional light-patterns that
change in frequency with the respective speed of the crossers.
A gang-way as a keyboard and the coated glass-
Anonymous
Muttering
Knowbotic Research
krcf@khm.de
http://www.khm.de/people/krcf/AM
Location: Telecomunicationscenter of PTA, Graz, Austria
- 1997
In the project Anonymous Muttering, Knowbotic Research organise
unpredictable light and sound events which can be experienced
outdoor and via the website. The sounds produced by DJ's
at several party events during the "Steirischer Herbst"
festival are taken live and are transformed by a computer
set-up into fragments of digital information.This digital
material can then be worked on, manipulated and recombined.
Visitors of the location at the Telecomunicationscenter
of PTA Graz can fold a special a silicon membrane. The effects
of this intervention can be heard in a 3D sound environment.
They also trigger the lights in two vertical circles of
stroboscopes and thus wrap the visitor in a dense feltof
lights and sounds.
Light
Around the Edges
Todd Winkler
Todd_Winkler@brown.edu
http://www.brown.edu/Departments/Music/faculty/winkler/installations/light_edges
Location: Kansas City, SEAMUS Conference - 1997
Light Around the Edges is a sound/video installation that
uses a video camera to detect location and movement of people
in a large public space. The sensing camera is placed above
the audience. Movement on the ground is transmitted as numbers
into the Max programming environment. There, software interprets
data representing players speed and location to create original
music or to trigger individual sound samples. While participants
hear the results of their actions, they simultaneously see
themselves in the form of a processed and abstracted video
projection.
Light-
and Audiopark
Art&Tek, Konzept: Christian Möller
moelchr@ipf.de
http://users.design.ucla.edu/projects/arc/cm/static/page12.html
Location: Museumspark Rotterdam, Nietherlands - 1995
Auf einer Fläche von 80 x 80 Metern umstellten 8 etwa
12 Meter hohe Lichttürme einen mit Lichtsensoren perforierten
Holzfußboden. Durch Betreten der Sensormarkierungen
war es den Besuchern möglich, die Beleuchtungszustände
zu verändern und eine Anzahl sehr verschiedener Klangkulissen
innerhalb der Installation dreidimensional zu verschieben.
Der sonst wenig frequentierte Platz mitten in der Rotterdamer
Innenstadt wurde mit dieser Installation und Dank günstiger
Wetterbedingungen zu einem der Zentren städtischer
Jugendkultur.
Very
Nervous System
David Rokeby
drokeby@sympatico.ca
http://homepage.mac.com/davidrokeby/vns.html
Location: several places, in the streets of Potsdam, Germany
- 1993
In very Nervous System I use video cameras, image processors,
computers, synthesizers and a sound system to create a space
in which the movements of one's body create sound and/or
music. It has been primarily presented as an installation
in galleries but has also been installed in public outdoor
spaces like in Potsdam in 1993, making music out of the
life on the street.
Kinetic
Light Sculpture
Christian
Moeller and Ruediger Kramm
moelchr@ipf.de
http://www.christian-moeller.com/display.php?project_id=30
Location: Zeilgallery in Frankfurt, Germany - 1992
A building façade which changes color distribution
according to current weather conditions. The overall image
is directed by a weather station on top of the building:
the ambient temperature determines the amount of yellow
on the blue wall. The yellow patches move in line with the
direction of the wind.
Wind speed governs how fast they move over the surface.
Rain substitutes for wind and causes patches of yellow to
fall vertically. The upper area of the facade is crossed
horizontally by the wide, rapidly changing line graphic
(LED-Display 4m x 20m) that visualizes the noise in the
street in real-time.
Interactive
Fassades and Shopwindows
7
World Trade Center
Kinecity / Marek Walczak
marek@kinecity.com
http://kinecity.com/projects.html
Location: New York, USA - Summer 2005
Camera-based systems are used to analyze patterns of pedestrian
movement and express that as vertical light patterns on
the first seven floors of the facade.
Towertalk
Software-Engineers of Swisscom Innovations
http://www.swisscom.com/Innovations/content/Events/TowerTalk
Location: Swisscom highrise, Ostermundigen,
Bern, CH - 2004
The highrise is changed into a huge interactive display
through lightening the windows. Either you can choose an
animation from a selection, or send a whish or text comment
to the display via SMS.
Digital
Aquarium
Ars Electronica Center Linz and others
wolfgang.bednarzek@aec.at (Press officer)
http://www.aec.at/sap_web/en/index.htm
Location: SAP-Firmensitz Berlin, Germany - 2004
Rear-projection display units are arranged along the façade.
Through their movements, passers-by can get involved in
interaction with them. Walking past produces wave motions;
gestures are registered by cameras, interpreted, and transformed
into wave action on the screens. Designated surfaces at
the main entrance invite visitors to establish physical
contact with the building. Heartbeat sensors installed there
pick up the pulse if one lays the hand on the surface; after
dark, the beat is broadcast throughout the facility. Microphones
set up along the street outside the building pic up sounds
that controll the form oft the digital visuals appearing
on the screens, conjureing up the oceans’ incredible
variety of life forms.
Sale
away
Staalplaat: Geert-Jan Hobijn, Carsten
Stabenow, Olaf Matthes
soundsystem@staalpalast.org
http://www.machinista.org/?c=2
http://www.staalplaat.org
Location: European Media Art
Festival Osnabrück, Germany - 2004
In a display window passers-by can conduct an "orchestra"
of household devices via their mobile phones. In order to
start the orchestra and wake up the shopping windows one
person has to dial in the system (the number and the simple
commands are displayed on the window). With this call he
opens the door of a big man-size refrigeratorthe fridge.
Now, he can play his orchestra. Simply with the number keys
of his phone he can let all different instruments play along
with the melody.
flexible
response
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm
Location: Office building facade, Hattersheim a.M, Germany
- 2004
Interactive light installation for an office building. The
sounds in the inside (lobby) trigger the light movement
on the windows. Thus - during office hours - the glass facade
translates and projects fragments of the social choreography.
At night the interactive part is replaced by a self generating
light composition
POLARNACHT
am Q205
Datenflug
info@datenflug.de
http://www.datenflug.com/3405.htm
Location: Berlin, D - 2003/2004
Datenflug developed in cooperation with "angenehme
gestaltung" and "kyd" a lightinstattation
for the fassade of Quartier 205 at Friedrichstrasse, Berlin.
Reffering to the phenomenot of the Polarlights temperature,
light, wind und rain determine the choreography. Sensors
detect these environmental factors of the surroundings.The
light as core of the staging represents the christmas message"and
light came to the world".
interflux
Achim Wollscheid
wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm
Location: school in Munich, Germany - 2003
a proposed artpiece for
a (still to built) school. interflux consists of 64 rectangle
mirrors hinged on universal joints. Each mirror has a blue
and a clear face. Cameras
(included in the checkerboard grid) monitor the movement
of people on both sides of the system and change the position
of the mirrors - in regard to the specificities of the movement
on one hand and an array of compositional presets on the
other.
11th
and Flower
Electroland - Urban Spectacle
contact@electroland.net
http://electroland.net
Location: Los Angeles, CA, US - 2003
The project consists of a luminous field of LED lights embedded
into the entry walkway that respond to the presence of visitors;
a massive display of lights on the building face that mirror
the patterns of the entry; and video displays in the lobby
and entry areas. Environmental intelligence and surveillance
of human activity are combined with a video-game sensibility.
Activities on the walkway trigger massive light displays
on the building face. When the walkway interactivity is
triggered users witness their impact on the building face
via a video display. Response is instantaneous.
BIX
realities:united (Jan Edler und Tim Edler)
info@realU.de
http://www.bix.at
Location: Kunsthaus Graz, Austria - September 2003
Communicative Display Skin for Kunsthaus Graz BIX is a light-
and media installation for the Kunsthaus Graz in Austria
which transforms the acrylic glass facade of the Kunsthaus
in a low resolution computer display - we call it the "communicative
display skin". BIX is integrated into the spectacular
biomorphic facade structure, a field of approximately 1100
circular, computer controlled fluorescent light tubes. Through
the possibility to individually switch and dim the fluorescent
tubes the field forms a low-resolution grey scale display
which is following the double-curved facade structure. Simple
messages, icons and animations are send out into the city
of Graz, becoming a unique artistic message format for the
new kunsthaus. After the completion of the installation
in September 2003 BIX will not only be one of the biggest
but from an architectural point of view one of the most
integrated media facades.
TeleKletterGarten
Gruppe FOK
informacija@luxus4all.org
http://www.tkg.co.at.tt
Location: ARS Electronica 03, Linz, Austria - 2003
A Kletterwand as a giant computer keyboard-this climbing
wall has a computer keyboard integrated into it. Touching
one of its 64 keys causes the corresponding program command
to be executed on a local processor. The radio-equipped
climbers obey the instructions of an operator. Experts from
two fields-programming and mountain climbing-come together,
and have to work together. The act of climbing introduces
time delays and physical exertion into the otherwise instantaneous
processes of programming and digital data processing.
Arcade
CCC (Chaos Computer Club)
contact@blinkenlights.de
http://www.blinkenlights.de/arcade
Location: Paris, Bibliothèque nationale de France
- September / Oktober 2002
During the Nuit Blanche art festival in Paris, the Tower
T2 was transformed into a huge computer screen with a matrix
of 20 x 26 windows (resulting in 520 addressable pixels)
and a size of 3370m2. With its new light control technology,
one was able to smoothly dim the brightness of each pixel.
Using the ArcadePaint program everybody could start creating
his own pictures and animations immediately and submitt
them. Arcade also promoted a new series of classic computer
games to run on the building, allowing everybody to play
games on the building with his mobile phone.
Power
Flower
Antenna Design
info@antennadesign.com
http://www.antennadesign.com
Location: Bloomingdale`s New York, - 2002
The interactive light and sound installation features a
series of neon flowers that "bloom" when passersby
trigger motion sensors that create an ongoing process of
blossoming light sculptures and ambient sound events. As
people continue to move past the store's window, the first
flower triggered will quickly fade out while new ones brighten
up, leaving a wave-like trail behind every passer by. As
more people pass, the illuminated flowers create a brilliant
display of light and sound.
cntrcpy
test research facilities
cntrcpy
hq@cntrcpy.com
http://www.soulsystem.com/cntrcpy/prj/apo.htm
Location: Krems, Austria - 2002-2004
cntrcpy installed two video beamers, two loudspeakers
and a tracking camera which are controlled by a computer.
the content for the presented works is primarily targeted
at interacting with passers-by. you are invited to visit
or interact with the various installations every day from
3 pm to 11 pm [central european standard time]. a change
of content is made several times a year: cntrcpy test
research facilities are also open to other artists who like
to provide interactive projects for the public space.
Circulez
y'a rien a voir
Cecile Babiole
cecile@babiole.net
http://babiole.net
Location: Paris - 2001, Berlin - 2003
"Circulez y'a rien a voir", is a kind of surveillancesystem
in the public space. It allows the spectator to generate
images and sounds by his meer moves in front of the projection
space. The movements of the spectator, captured by a camera
are converted into graphic patterns and sound modulations.
Every spectator can, as one pleases, roam, dance, stamp,
run, or simply wave the hand and experiment in his own way
of activating images and sounds.
R-G-B
Electroland - Urban Spectacle
contact@electroland.net
http://electroland.net
Location: Los Angeles, CA, US - 2001
Computer controlled colored lights fill 81 windows extending
over 180 meters at the Southern California Institute of
Architecture (SCI-Arc.) Patterns are controlled by cellphone
by any caller from any location, raising issues concerning
private interaction and control of public spaces. The installation
is viewable both inside the building and from the exterior.
La
Bastille
Technology House at Brown University
techhouse@brown.edu
http://bastilleweb.techhouse.org
Location: Sciences Library at Brown University - Providence,
Rhode Island - 2000
When La Bastille was running in April - 2000, it was the
world's largest fully-functional Tetris game. Containing
eleven custom-built circuit boards, a twelve-story data
network, a personal computer running Linux, a radio-frequency
video game controller, and over 10,000 Christmas lights,
La Bastille transforms Brown's fourteen-story Sciences Library
into a giant video display which allows bystanders to play
a game of Tetris. When we were in operation, anyone could
come and play in person.
ETV
Electrical Engineering Student Association
lustrum@etv.tudelft.nl
http://www.etv.tudelft.nl/vereeniging/archief/lustrum/90/english.html
Location: Delft University of Technology, Netherlands -
1995
The computer game Tetris on the facade of the faculty of
Electrical Engineering at Delft University of Technology
in the Netherlands (temporary installation). People all
over the world could play the game Tetris by using a simple
telnet session and all the West of Holland could watch what
they were doing on this building.
Public
Communication-Sculptures
Friend
Dirk van Oosterbosch
http://www.ixopusada.com/dirk/friendtransscipt.html
Location: Amsterdam, NL - 2002
A project taken to its extremes; a mobile computer system
- Friend - takes you through the information jungle of the
public space, while sending "agents" to available
public networks to select specific information for you.
The results are then transmitted through an earphone. The
downside: the system containing all your personal data may
mutate when it is hacked into by unwanted "friends".
The
Tigris Woods project
Jo van der Spek
jo@xs4all.nl
http://www.radioreedflute.net
http://kriegste.de/theorie/jo_projekt.htm
Location: Baghdad, Iraq - 2004
A project of communication art, mediatizing
the inaccassable river Tigris in Baghdad by (re)producing
stories, poems and music related to it. This will be done
by local broadcasting and exchange and steaming on internet
, thus creating a flow of poetry between Rotterdam and Baghdad.
And back of course.
Agora
Phobia (digitalis)
Karen Lancel
lancel@xs4all.nl
http://www.agora-phobia-digitalis.org/uk/home.html
Location: several places 2000 -2004
Agora Phobia (digitalis) questions mental images of being
un)safe and islolated and invites the audience in a halftransparent,
inflatable ISOLATION PILLAR / Free Zone placed in crowded,
city public places. It is big enough for 1 computer and
1 person. Visitors can participate in an internet-dialogue
with someone who lives isolated somewhere else. The participation
in the dialogue will be published on 'chat-archives', will
be part of an archives of booklets, chatsheets and performances.
StoryCorps
- listen closely
David Reville and others
feedback@storycorps.net
http://www.storycorps.ne
Location: New York City's Grand Central Terminal, USA -
2003
StoryCorps is a national project to instruct and inspire
people to record each others' stories in sound.
We're here to help you interview your grandmother, your
uncle, the lady who's worked at the luncheonette down the
block for as long as you can remember-anyone whose story
you want to hear and preserve.
To start, we'll be building soundproof recording booths
across the country, called StoryBooths.
We've tried to make the experience as simple as possible.
Since we want to make sure your story lives on for generations
to come, we'll also add your interview to the StoryCorps
Archive, housed at the American Folklife Center at the Library
of Congress.
Hole
in the Earth
Maki Ueda
makiueda@wanadoo.nl
home.wanadoo.nl/makiueda/earth/index.html
Location: Rotterdam - Shanghai - 2003
An installation which takes place on the two sides on the
earth simultaneously. Through this 'virtual hole', people
can see and hear the other side of the earth. The 'hole'
is made with a set of computer, monitor, webcamera, speaker,
microphone. Through the internet, real-time audio and visual
connection is being made.
CO.IN.CIDE
Gerfried Stocker, Horst Hörtner, Heimo Ranzenbacher
----------
http://residence.aec.at/co.incide
Location: Judenburg : Zentrum / Graz : Dom im Berg, Austria
- 2003
The relationship between two paces is mediated by the make-up
of a system of interaction, the "third place".
If the silouettes of participants at the two separate locations
overlap, the surface of the bodies become visible in this
area like in a mirror. If they match, then this opens up
a channel of comunication between the two places. The immage
of the people on the other side becomes visible for 5 seconds,
afterwards fades slowly and is transmitted automaticly into
the internet where a visual and acoustic trace of the visitors
exchange will be left in a 3D space.
Worldview
Josephine Pletts and Usman
Haque
info@haque.co.uk, inquiries@p-h.org.uk
http://www.interaction-ivrea.it/worldview
Location: proposed for London, UK - August 2001-October
2001
Worldview is an urban device located at landmarks around
the globe. It enables visitors to record their experience
with both an instant-print postcard and a video clip, retrieved
and sent on from the Worldview website. The device has two
faces: a "mirror" side that encourages people
to become players on the urban stage and a "window"
side that connects in realtime to Worldview locations in
other cities around the planet.
World/World
Noriyuki Fujimura / Nodoka Ui
----------
http://home.att.ne.jp/theta/nonpu/projet/pcs/worldworld.html
Location: Neunkirchen (Germany), Tokyo(Japan) - 2001
Imagine a pole piercing the earth. One end emerges in Gegenort
in Neunkirchen and the other at a public space in Tokyo.
You can push and pull this pole on one side of the earth
and someone on the other side may push back to you. You
can also see the motion of the pole and of the audiences
you communicate with on the other side of the earth. They
may manipulate the pole like you or not like you. Regardless,
the motion you make invites others to join in.
Open
City
Teri Rueb
terirueb@earthlink.net
http://www.terirueb.net/open/index.html
Location: Washington DC, USA - 1999
Open City is a site-specific telephone installation that
seeks to revive the street as a space for cultural reflection
and civic interaction. The installation piggybacks on privately
owned cell phones and the existing network of public pay
phones. Callers dial in and can select from a menu of recordings
on the subject of technology, public space and civic identity.
Participants may leave messages and are encouraged to use
telephones to document, in audio form, the present state
of the neighborhood. Selected messages have been integrated
into voicemail greetings and archived on the project web
site.
Wave
rings
Nodoka Ui
nodokaui@tkg.att.ne.jp
http://www.olats.org/africa/projets/gpEau/genie/contrib/contrib_nodoka_Eng.shtml
Location: Japan - 1998
A water installation for communication in public space.
It is for people to communicate by using ripples of water
and sound as pleasant media in place of language. Participants
capture the original function of space around public well
or fountain - the space for communication.
In
Conversation
Susan Collins
info@inconversation.com
http://www.inconversation.com
Location: Brighton 1997, Amsterdam 1998, Helsinki, Cardiff
1998 and Berlin - 2001
In Conversation provided the means for people on the street
and people on the Internet to engage in a live dialogue
with each other. It examined the boundaries and social customs
of distinctly different kinds of public space - the street
and the Internet - each with its own established rules of
engagement. On the street passers by encountered an animated
mouth projected onto the pavement and, through loudspeakers,
could also hear voices triggered by internet users trying
to strike up a conversation. If anyone replied, a concealed
microphone and surveillance camera documented and transmitted
the responses. Through this site, Internet users could view
the surveillance camera image and hear the person on the
street. They could type messages 'live', which were then
converted into speech and heard by the person on the street.
In Conversation introduced two kinds of public space to