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  PROJECTS OF THE OPEN LIST  

Thanks to all bloggs (listed in the linkls section) which helped updating my list.

Urban Media Interfaces:

- Interactive Installations

- Public Projections

- Public Sound-Recordings

- Light and Sound-Triggering Installations

- Interactive Fassades and Shopwindows

- Public Communication-Sculptures

- Public Messageboards

- Space Annotations

- WIFI Art

- Psychogeographic Performances

- Internet-focussed Projects

- Location-Based Mobile Gaming

- Outdoor Mixed-reality Games

 

Interactive Installations

several Artworks
Greyworld
info@greyworld.org
http://www.greyworld.org/artwork/index.html

Location: -

Greyworlds primary objective is to create public art using generative systems that involves the human in an urban context. Greyworlds installations allowing visitors, pedestrians and passers by to become part of the creative process in spaces that permit the widest forms of interaction. For the most part, these installations are often displayed in the ill defined areas of the city, providing a creative means of expression in the banal and ignored zones of the urban surround.

freequent traveller
Susanne Schuricht with Tobias Schmidt
su_schuricht@yahoo.com
http://www.sushu.de/free

Location: Berlin

Live-Interactive Object - While relaxing in a hammock, you draw text into a screen in front of you by your motion. these texts are short essays and excerpts from e-mails about mobility, home and identity. The interface consists of a hammock, whose movements is traced by a custom-made hardware interface. The incoming data is then interpreted by a special software, that uses this data via complex modulations of sinewaves and random functions mapped onto the text material. "home is your identity - stories instead of objects - relax everywhere - "

Sky Ear
Usman Haque
info@haque.co.uk
http://www.haque.co.uk/skyear.php

Location: Greenwich, London, UK - May 2004

Sky Ear is a one-night event in which a glowing "cloud" of mobile phones and helium balloons is released into the air so that people can dial into the cloud and listen to the sounds of the sky.
The helium balloons each responding to the electromagnetic environment (created by distant storms, mobile phones, police and ambulance radios, television broadcasts, etc.) with coloured blue, red and yellow lights.

The Lovely Flowers
Clive Gillman
clive@clivegillman.net
http://www.junction.co.uk/publicartve/gillman.html

Location: proposal for The Junction, Cambridge, UK - 2004

The flower as a totem of chance now arrives for the txt generation. The three lovely flowers are large metal structures with the petals formed from eight x 750mm LED text displays, around a central multi-coloured LED centre mounted on high steel columns. They will be labeled 'FAITH', 'HOPE' and 'CHARITY'. FAITH - This flower hunts the internet for sentences that contain the words 'I Love you' and when someone steps in front of the flower a PIR is triggered and a sentence is searched, captured and momentarily displayed. HOPE - When the visitor stops in front of this flower a PIR sensor is triggered and the flower petals pulse with the text 'loves me' and 'loves me not'. After a few seconds the flower decides your fate and displays it. CHARITY - When the visitor stops in front of this flower a PIR sensor is triggered and the petals pulse through a sequence of 'Love Heart' compliments. These compliments will be worked up with local people and be selected from a database. After a few seconds the flower offers you a token of its esteem.

towards the serpentine
tom jenkins | joe malia
thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk


Proposed Location: Kensington Gardens, London, UK - 2004

Ideas that explore the the pathways around, within and above the park, to lead people towards the Serpentine Gallery, locally and remotely. "At the heart of the park" explores the connection with the airplanes crossing the park before landing at Heathrow Airport and the visitors of the Serpentine gallery. Physically detached from one another, the park and the aircraft fleetingly share a visible presence. The project illuminates the pathways of the Hyde Park to the skies, beams of light pulse down this arterial network. In the gallery's grounds a miniature version of the lights mirror their progress, giving visitors on the ground an impression of the view from above. For those within Hyde Park a single push switch below each lamp allows its light to be held on independently, displaying an individual's otherwise invisible presence to the sky.

jetsam
tom jenkins | eric paulos
thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk

Location: summer internship project at intel research, Berkeley, USA - 2004

How might emerging technologies play alternative roles in our experience of everyday urban life? Exploring the opportunities for them to glimpse into its rich texture this research project focuses on the theme of ‘Trash’ and its interrelationship to the city, from global economics to the fragmented story it tells of people, place and time.

spaces[in]between
Anab Jain and Tom Jenkins
anab.jain@gmail.com; thomas.jenkins@rca.ac.uk
http://www.jenkinsandson.co.uk

Location: London, UK - 2004

The story of 3 installations for a local park, a place that embodies a threshold between public and private space in the city. Focusing on storytelling as emotive tools for design it is explored how small interventions might spark curiosity, encouraging people's physical, social and emotional participation, interaction and personal reflection. The story post, the shadow bench and the memory bin explore a border between the literal, abstract and symbolic.

Bins and Benches
Greyworld
info@greyworld.org
http://www.junction.co.uk/publicartve/greyworld.html

Location: Junction piazza , Camridge, UK - 2004

Bins and Benches involving active street furniture. Intelligent bins and benches will roam the new piazza in front of The Junction and respond to the needs of the humans that share their habitat: when it rains, they head for shelter; when the sun comes out they burst into song; at night, they move to provide seating for queuing crowds.

Kontakt
Zero-th with boutiquevizique
info@zero-th.org

http://www.zero-th.org/Kontakt.html

Location: among others, Garage-G festival, Straslund, Germany - 2003-2005

Kontakt is an interactive collaborative installation directed toward the use of human touch as an interface for activating media. Visitors use their bodies to form chains between active poles in the space in order to animate the space with new movement, sound, and visual sequences. These interactions invite people to collectively move through and explore the installation's spaces and the experiences it encourages (holding hands, kissing, using differently conductive objects to modulate output results). The human skin and body, mobile and unpredictable, become sensors and the actuators of this active space.

Amodal Suspension
Rafael Lozano Hemmer
rafael@lozano-hemmer.com
http://www.amodal.net

Location: (YCAM) Yamaguchi, Center for Arts and Media, Japan - 2003

In "Amodal Suspension" people will be able to send short text messages to each other using a cell phone or web browser connected to http://www.amodal.net. However, rather than being sent directly, the messages will be encoded as sequences of flashes and sent to the sky with a network of robotically-controlled lights, bouncing around the center of the city, from one searchlight to another. Each light sequence will continue to circulate until somebody "catches" the message and reads it. To catch a text, participants must again use the cell phone or computer programs. Once a message is read, it will disappear from the sky and it will be shown briefly on a large screen in front of the YCAM center. On the project website people will be able to navigate through the archived messages.

Push / Pull
Edwin van der Heide & Marnix de Nijs
heide@knoware.nl

http://www.evdh.net/push_pull.html


Location: Rotterdam, NL - 2003

Push / Pull consists out of two floating objects on two different playgrounds. The objects move freely either by themselves or at the same time they can be moved by the audienc. The people play a game with the objects but also with each other. When a visitor moves one of the objects, the other object will imitate the same movement. When someone else is moving the second object at the same time the contrary is taking place as well. This means that two visitors can communicate with each other through the objects. They start to push against each other while their physical locations are not related.

Intelligent Street
Ambigence
info@ambigence.com
http://www.intelligentstreet.net
http://www.tii.se/sonic/intelligentstreet


Location: University of Westminster's Harrow,London, UK and Malmo, Sweden - 2003

Intelligent Street is a responsive sound installation connecting the University of Westminster's Harrow Campus to the Interactive Institute, Malmo, Sweden. Users in each space create and adapt the sound in the public space by sending SMS messages from the mobile phone. A text message can combine a number of commands from a menu. For example, 'chill' using 'industrial' sounds...
Once the 'computer jukebox' receives the text command it goes about gradually changing the music. As a visual representation of the music, the text command that is being played together with a portion of the sender's telephone number will be projected onto the floor. A web portal will allow users to see and listen to activity in either location.

Phonetic Faces
Jonah Brucker-Cohen
jonah@coin-operated.com
http://www.coin-operated.com/projects

Location: - 2003

Phonetic Faces is an interactive mobile visual installation in public space that allows people to both contribute their image to a shared display and collaborate with others to create a collage of images using their mobile phones. While in front of the installation, visitors call a free 1-890 number which prompts them to choose images to collage together and allows them to take a new picture of themselves to add the archive. Ideally, the project would be installed in a public space such as a bus stop or another "waiting" point.

Engaging Bus Shelters
Josephine Pletts and Usman Haque
info@haque.co.uk, inquiries@p-h.org.uk
http://www.haque.co.uk/engagingbusshelters.php

Location: proposed for London, UK - August 2001-October 2001

Interaction design elements for London's Bus Shelters. This project proposes a waiting environment that is engaging: shelters with personalities that remind us of the poetics of travel.

Glücksbarometer
Projektleitung: Johannes Gees
contact@johannesgees.com
http://www.johannesgees.com


Location: 10 Schweizer Bahnhöfen, Mai - 2001

Interaktiver Glücksbarometer in 10 Schweizer Bahnhöfen anlässlich des Festivals Science et Cité der Schweizer Hochschulen. Sind Sie glücklich?', lautet die Frage, die in 10 Schweizer Bahnhöfen den Passanten gestellt wird. Eine grossräumige Installation lädt ein zur Wahl: Nein/Weiss nicht/Ja. Grosse im Boden eingelassene Druckknöpfe lassen sich mit den Schuhen auslösen. Eine elektronische Anzeigetafel zeigt den aktuellen Stand. Wenn auch nicht wissenschaftlich erhärtet, so wird doch klar: Wir Schweizer sind mehrheitlich glücklich.

PAINTBALL
Raumschiff Interactive GMBH
info@raumschiff.de
http://www.c-ebener.de/paintball.html

Location: Art University, Hauptplatz Linz, Austria - 2001

If you don't think this is art, call this number! An artwork-in-progress is taking shape on the façade of the University of Art, and everyone's invited to pitch in. A cell phone call triggers a catapult that fires brightly colored paintballs at a large-format screen. If you still don't think this is art, call this number again!

Sauna 02
Sponge
sponge@sponge.org
http://www.sponge.org/projects/m3_sauna_intro.html

Location: San Francisco - 2000

Sauna 02 is part of a series of experiments exploring mediated forms of immersion in public spaces. The inquiry of the project focuses on how we can be immersed in the urban environment, feeling the pulse and fluidity of the surrounding world without bombardment and over-saturation. How can electronic mediation create the sense of a contemplative oasis coincident with urban density? Through constructing a series of hybrid architectural installations in public spaces-physical structures that are augmented by computer-controlled media, the project aims to explore the realm of noninvasive ambient and textural immersion, rather than information-based immersion.

Crime-Z-land
Stephen Wilson
swilson@sfsu.edu
http://userwww.sfsu.edu/~netart/crimezy/crimemain.html

Location: lot across San Francisco's City Hall, CA, USA - July 1998

CrimeZyland is an art installation that transforms the City Site lot into a computer controlled living "map" that creates light, motion, and sound corresponding to the minute by minute statistical level of crimes committed in San Francisco districts, as indicated by the Police Department CABLE crime statistics. The viewer can experience the crime "pulse" of the city firsthand.

Schouwburgplein
West 8
west8@west8.nl

http://www.west8.nl/presentation/portfolio/rsplein.html

Location: Rotterdam, Netherlands - 1996

The Schouwburgplein square is equiped with four large hydraulic lighting elements. Their configuration can be interactively altered by the inhabitants of the city by inserting a coin.

 

Public Projections

Greetings from Breda
Danielle Roberts
info@numuseum.nl
http://www.numuseum.nl/projects/greetings/greetings.html

Location: Showcase number 8, Breda Central Station, NL - 2004-2005

The goal of this project was to comment on the invasion of privacy by the omni present security camera by making a useless camera. A webcam takes a picture every time it detects the motion of a traveller passing. The picture is scaled up to the point that the portrait is unrecognizably transformed to pixels. Thus rendering the information useless. Overlaying this picture text displays the location the picture was taken and a counter which keeps track of the 'anonymous travellers'. Behind the portrait is a photograph of an everyday scene which changes every hour. It underlines the individuality of each passenger by echoing his life. This way the traveller is neither a threat nor a potential victim but his self.

Energie_Passagen
Monika Fleischmann & Wolfgang Strauss
info@energie-passagen.de
http://www.energie-passagen.de

Location: Salvatorplatz, Münche, Germany - 2004

The project »Energie_Passagen« reproduces the linguistic space of the city in form of a data flow. Hundreds of catchwords taken from current newspaper reports appear in a projected »information flow« and are spoken by artificial computer voices. As soon as passers-by select individual words, thematically related networks of terms start to perform in this flow, which can also be experienced as an audiovisual echo. The text is thus detached from its linear context and staged as a medial reading in urban space.

The Peoples' Portrait
Zhang Ga
dt@parsons.edu
http://people.apiece.net

Location: Rotterdam, New York, Brisbane and Singapore - 2004

The Peoples' Portrait uses the Internet to produce a global series of portraits, thus making a connection between people of greatly varying cultural and ethnical backgrounds. In cities such as Rotterdam, New York, Brisbane or Singapore passers-by can enter special photo booths to have their picture taken, which is then instantly and simultaneously displayed on large screens in all of these cities, including the large Reuters screen on New York's Times Square.

S-77CCR
info
@s-77ccr.org
http://s-77ccr.org/index_en.php

Location: Karlsplatz, Vienna - 2004

"System-77 Civil Counter Reconnaussance" is a tactical urban counter-surveillance systems for ground controlled UAV's (Unmanned Aerial Vehicles) and airborne drones to monitor public space. The first functional tactical command hub is installed on on
Karlsplatz, Vienna. Included in the installation is demo-ware that demonstrates the tactical use of S-77 in the civil unrest of the year 2000 in Vienna.

StalkShow
Karen Lancel

lancel@xs4all.nl
http://www.stalkshow.org/
http://www.xs4all.nl/~lancel

Location:Several locations in Netherlands, Finland and China - 2003 -2005

The StalkShow deals with threat of unsafety and isolation. A backpack with laptop/touchscreen is carried through public spaces. Being surrounded by the audience you are invited to touch the touchscreen and to navigate through an archive of texts about threat of unsafety and isolation. The texts derive from internet, written by people living in isolation, like a prisoner, a nun, a pilgrim, a digipersona. By webcam and wireless internet connection, your live video portrait appears together with the text on a large projection screen in the same public space. Your 'watching' face watches the (watching) audience. The StalkShow makes connections between social experiences in the virtual and in the physical space.

Urban hacking: Red carpet
Kerstin Faber, Alejandra Salas
----------
http://www.bauhaus-dessau.de/dotcity/results.asp?result=1

Location: Bauhaus Kolleg Dessau, Germany 2003

The "Red Carpet" project takes on surveillance systems in public space. It is aimed at changing the use of existing controls: 1. by providing different spaces where activists can observe eachother 2. by sensitising a given space via transmission of digitally superimposed, space-specific information at varying times 3. by changing usage of existing surveillance cameras, e.g. as local networks of information points in different leisure facilities.

Hubbub
Sha Xin Wei
xinwei@lcc.gatech.edu
http://www.gvu.gatech.edu/people/sha.xinwei/topologicalmedia/hubbub

Location: Topological Media Lab, Georgia Tech, Atlanta, USA - 2002

Hubbub installations may be built into a bench, in a bus stop, a bar, a cafe, a school courtyard, a plaza, a park. As you walk by a Hubbub installation, some of the words you speak will dance in projection across the surfaces according to the energy and prosody of your voice. We capitalize on recognition errors to give a playful character to the space. A Hubbub' installation succeeds to the degree in which strangers who revisit such an augmented space begin to interact with one another socially in ways they otherwise would not.

Blue-Screen Activism
Brian Lonsway / Kathleen Brandt
lonsway@rpi.edu
http://www.franklinfurnace.org/grants/tfotp02/index.html

Location: Chicago, USA - 2002

Imagine a loosely formed group of people walking into a mall with chroma-key blue shopping bags. An "unassuming tourist" also enters with a video camera. As the video of the "shoppers" is captured, it is sent to be processed, filling the profile of the bags with information about the corporate practices of stores the shoppers walk in front of or critical messages about the privatization of space.

Globe-Jungle Project
Yasuhiro Suzuki
info@mabataki.com
http://www.mabataki.com/globe

Location: first shown - Akamatsu Park, Setagaya, Tokyo - 2001

The installation consists of a globe like revolving climbing frame children can play with during daytime. A video camera records their play and the images are projected onto the bars of the globe at night. By spinning the frame the bars become a surface and the projection will be visible, producing a nostalgic illusion of the daytime.

Framefunk
Jörg Pfeiffer & Dirk Holzberg framefunk@khm.de
http://www.khm.de/~dirkk/framefunk

Location: Köln, Germany - 2001

Eine Stunde lang verwandelt sich ein Strassenbahnwagen in ein Video- und Klanglabor von Kölner Videokünstlern und der Elektronikband mouse on mars, die live vor Ort spielen wird. Der Sonderwagen durchkreuzt die Kölner Innenstadt und hält regelmäßig an verschiedenen Stationen. Live-Kameras fangen den Raum inner- und ausserhalb des Wagens ein. Das entstehende Bildmaterial wird live editiert und via Videoprojektoren auf die vorbeiziehende urbane Landschaft zurückgeworfen. Wiederum abgefilmt ergibt sich eine Mischung von Aussen und Innen. Die Architektur der Rheinstadt wird Bestandteil und Projektionsfläche von Bildern, Musik und Bewegung.

Bitwall 2
Christian Möller and Thomas Lauerbach
moelchr@ipf.de
http://www.christian-moeller.com/display.php?project_id=42

Location: Proposal for a façade installation in Bielefeld, Germany - 1999

A video camera scans the entrance area outside the building and presents the approaching visitors on a large vertical bitwall-display. The image matrix is interrupted at regular intervals in order to perceptually enlarge the size of the image. The eye of the observer fills in the missing parts, interpolating the transitions from image strip to image strip and optically eliminating the gaps The result is a ladder-like object made up of horizontal beams, 18.4 meters high and 5.6 meters wide.

inoutsite
Künstl. Konzeption: Ursula Damm
info@inoutsite.de
http://www.inoutsite.de

Location: several places since 1998

Über öffentlichen Plätzen oder einer Halle wird eine Kamera installiert. Das Videobild wird an einen Tracking-Computer geleitet, der aus dem Bild bewegte, sich vom Untergrund unterscheidende Objekte filtert. Diese Tracking-Software versucht, Menschen zu unterscheiden, welche sich im öffentlichen Raum bewegen und versucht, die Interaktionen untereinander zu beschreiben. Diese Informationen über die sich bewegenden Personen werden an eine Grafik-Workstation weitergeleitet. Sie speichert diese Informationen und rechnet daraus Bilder, welche sowohl die Abhängigkeiten der Bewegungen der Personen untereinander sowie die Veränderungen der Raumnutzung in der Zeit darzustellen versuchen. Durch die Integration des originalen Videobildes in die virtuelle Grafik haben die Passanten dieMöglichkeit, mit dem Videobild zu spielen, Klänge und Geometrien zu erzeugen in Abhängigkeit von ihrem Verhalten.

Rio Videowall
Dara Birnbaum
http://web.ukonline.co.uk/members/n.paradoxa/tuer2.htm

Location: Atlanta, USA - 1998

In the middle of the public plaza of the shopping mall Birnbaum has placed a video bank of twenty five monitors. When the plaza is emptied of people, the data bank of images exist in a dormant state of aestheticized tranquillity: filled with digitalized images of the natural landscape existing on the site of the mall before it was built. However, when the shoppers fill the plaza, the movement of their bodies interrupts this smooth simulacrum landscape. For within the mall itself, two live surveillance cameras are linked to the video wall, so that when pedestrians pass in front of the camera, the silhouettes of their bodies are keyed into the pristine Edenic state of the image data banks.

 

Public Sound-recordings

Soundscape-fm - Phonographic Migrations
Derek Holzer, Sara Kolster, Marc Boon
derek@umatic.nl

http://berlin.soundscape-fm.net
http://soundscape-fm.net/


Location: Stralsund / Garage festival, Berlin / Transmediale 05 - 2004-2005

Soundscape-fm is a collaborative soundwork in the city of Berlin. which takes the form of a FM radio broadcast and a user-uploadable database with field recordings. During four days, sound artists, amateur sound hunters, phonographers, among other interested participants, will collaborate on gathering sounds from different places within the city of Berlin. A physical workspace, will be a post-production booth for the gathered sounds which can be uploaded immediately in a database system. The uploaded sounds are accessible online via an interactive sound map of the city, and will be broadcasted via several local FM radio stations during the Festival.

WALK
Constantin Demner
hallo@studioelastik.com
http://www.studioelastik.com/walk

Location: Spitalfields, London, UK - 2004

WALK is a public space intervention with a shopping trolley. Frames have been placed that point out local histories, facts and personal associations. A line painted onto the pavement by a modified shopping trolley connects the frames and draws a continuous path of roughly 1.8 km. Besides, Public Voice Boxes have been attached to specific street corners, allowing the public to express and share thoughts either related to the walk or any other local issues.

Recycled Soundscape
Zero-th: Yon Visell, Karmen Franinovic
info@zero-th.org
http://www.zero-th.org/RecycledSound.html

Location: At Designing Interactive Systems, Boston, and Resonances 2004, Ircam, Paris - 2004

Recycled Soundscape is designed as a system through which to explore and engage with auditory aspects of experience in the city, and to provide the possibliity of relief, through sound and relational design, from the prevailing and often stressful urban flow. The result is an interactive system for the public orchestration of an urban sound ecology. It consists of a set of kinetic, human-scale interfaces which seek to create diversions and concentrations of attention within the sonic context of a location, by facilitating reflective activity in the public sphere, in the course of which an acoustic landscape may be augmented, modified, and performed. It offers the possibility to listen to and to record noises - human, natural, machine - which are otherwise difficult to take notice of, and which nonetheless contribute to the characteristic of a place over time, composing its evolving memory in sound.

PUBLIC PLAY SPACES - tejp
Margot Jacobs and others
margot.jacobs@tii.se
http://play.tii.se/projects/pps/tejp

Location: Göteborg, Schweden - 2003 - 2004

This project explores various possibilities for overlaying personal traces and information on public spaces through different mediums and behavior patterns. it is our hope that {tejp} will transform spectators into players and encourage playful ways to personalize territory in the public realm. we also hope to connect local communities by providing a space and sounding board for existing social relationships.

Wipfelrauschen
Markus Bader
markus.bader@natural-reality.de
http://www.natural-reality.de/wipfelrauschen


Location: Institut für Neue Medien Frankfurt, Germany - 1999

"Wipfelrauschen" ist ein abstrahierter Wald, in dem Klänge ertönen. Einige Bäume haben einen Schalter, mit dem können Klangdokumente, die Besucher im Internet-Wald oder im begehbaren Wald hinterlassen haben, abspielt werden.

Tonic
O+A: Bruce Odland and Sam Auinger
ores@pipeline.com, lowres@snafu.de
http://www.o-a.info/now_stuff/now.html

Location: West Hollywood, USA - 2002

A 12-foot tuning tube on the Sherrif’s wall collects resonance, tunes the cityscape to the key of F and plays back real-time from 2 cement “Cube” loudspeakers at the bus stop. In a small area of pedestrian LA the emotional landscape is shifted and humanized.

square
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de

http://www.selektion.com/members/wollscheid/default.htm

Location:
Beyond Music festival at Beyond Baroque, Los Angeles, USA - 2002

Halogen square invites for access and use. The sounds of the environment (includingn the acting "audience") are recorded, processed in real time and re-played creating a background to the "real" sonic happenings. The light on the square changes according to intesity, rhythm and direction of sound.
Further versions of this system are intended to use both microphones and camera for recording to facilitate an equal disitribution between sonic and visual information.

BOX 30/70 CITY NOISE
O+A
: Bruce Odland and Sam Auinger
ores@pipeline.com, lowres@snafu.de
http://www.netzradio.de/box3070
http://www.o-a.info/box3070.html

Location: several places in Europe - 2001 - 2002

BOX 30/70 is portable audio camera obscura which visits observes, transforms,and stores the soundscapes of European cities. It humanizes the harsh reality of the urban soundscape with a harmonic version of reality. BOX30/70 cinsists of a 4.5meter stereo tuning tube, acoustic shelter and chill out container, an alphabet of archived sounds by O+A, and a cement " CUBE" loudspeaker which plays back in real-time.

connective memory
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de

http://www.selektion.com/members/wollscheid/default.htm

Location: high-school, Balthasar Neumann Technikum, Trier, Germany - 1999 (permanent)

"connective memory" is situated in the recess hall of a technical high-school where it scans the sound profile of the pupils' voices. According to compositional patterns certain sonic forms are selected, recorded and stored in a digital memory. In case a similar sound event takes place, the memory adds a related sound formation to the live sound. While the system is at work, the red squares at the ceiling are lit. At the same time the outside Ñcheckerboard" light-square translates the sonic impulse into a game of moving lights. Composition is thus conceived as an interrelated system of "filters": compositional density (or openness...) results from the listeners' participation and the modes they preconceive relatedness.

 

Light and Sound-triggering Installations

Son-O-House
NOX & Edwin van der Heide
heide@knoware.nl

http://www.evdh.net/sonohouse.html

Location: Ekkersrijt, Son en Breughel, NL - 2004

Son-O-House is a permanent Architecture-Installation.The generative and reactive sound environment creates a permanent interaction between the sound, the architecture and the visitors. The sound intents to influence and interfere with the perception and the movements of the visitors. The presence, activity and the approximate location of the visitors is  being detected by sensors placed in the building. This information is continuously analyzed and quantified. The output of the analysis is used to control the nature of the sound and therefore challenges the visitors to re-interpret their relationship with the environment.

GeoLeds
Annie On Ni Wan
slimboyfatboyslim@slimboyfatboyslim.org
http://www.slimboyfatboyslim.org/gl.html

Location: TCM, Iceland inside and out workshop - 2004

GeoLeds is an realtime location-based LED sculpture project developed from GPS technology. The artwork made with numerous LEDs flashing patterns. Those patterns in dot-matrix style showing maps by various differnet cartographic methods such as temperature, active rift regions, glacier region, political boundry, etc. The alteration of both latitude and longitude streaming from a server drives the switching from pattern to pattern. GeoLeds is a sculpture exists in physical space. It emphasis the exploration of geographical location and physical space as an interface.

zone_01
Sean Reed, Claudia Westermann
reed@seanreed.de, c@ezaic.de
http://www.ezaic.de/zone_01

Location: -

The sound installation "zone_01" is designed for realization in public space. "zone_01" simulates communicative processes and translates them into sound. The movement oriented use of the location is transformed into a sonorous simulation of the communicative function of such a public square and leads to changes within the system of sound.

The Activator
Leonard van Munster
mailmefromsite@donleo.org
http://www.debates.nl/index.shtml?520+522+3090

Location: Moscow and Ekaterinburg - fall 2002

The Activator is a sound engine and street installation object developed for Debates & Credits. The Activator is a sound box that registers the movements of people passing by in front of it, and plays back a short fragment of a music piece for each passer-by. Thus, if many people pass by in an even flow, a regular music composition is to be heard from the box, but if people pass by at uneven rates only unrecognisable fragments can be heard, right at the moment when you walk past.

Radioscape
Edwin van der Heide
heide@knoware.nl

http://www.evdh.net/radioscape.html


Location: City center of Utrecht, NL, Festival aan de Werf Utrecht - 2000

The city centre as accoustical labyrinth is the metaphore for Radioscape. Twelve transmitters are installed througout the area, each producing it's own electromagnetic soundfield. As you walk with specially designed radio receivers, you will pick up different layers of sounds transmitted. One sound will slowly takeover from the previous while for example a third one is present in the background. Each visitor navigates it's own way through this labyrinth of radiowaves, giving each listening route a unique composition.

waiting signals
Heiko Hansen / Mina Hagedorn / Michael Field
heiko@hehe.org
http://hehe.org.free.fr/waitingsignals/index.html

Location: Osnabrueck , Germany - 2000

A public interactive light installation: Waitingsignals was a temporary light installation at the bus stop in front of the main station in the center of Osnabrueck, Germany and ran for a period of one year. The installation consisted of eight light tubes which reacted to the movments of the passerby. Each Waitingsignal is connected to an ultrasonic sensor and a digital dimmer. The ultrasonic sensors read the activity in front of the light tubes. If a sensor is triggered for a longer while, one by one all of the lamps will start to pulse in rhythm. This networked light play can be interrupted at any point or time by interfering with another ultrasonic beam. The interconnection between the tubes, their behavior and their responsiveness aim to create a varied set of light patterns which depend upon the different activities at the bus stop.

Interaktive Brücke
Kai Mettelsiefen, Chema Alvargonzalez
plan-marienburg@t-online.de
http://www.hohenzollernbruecke.de

Location: Hohenzollernbrücke, Cologne, Germany - 2000

Interactive illumination of the " Hohenzollern" bridge of Cologne The presence and secret power of the bridge should become visible with the use of red pulsating light and at the same time it provides a connection to the new realm of the internet. The actual picture of the bridge will be displayed on a website, which will allow the visitor to have a look at the city and could make it possible for the user to influence the illumination of the bridge by an interactive button. Additionally controlled by typical parameters of the net, the rythm and intensity of the light will be determined by the virtual bridges of information between the city and the whole world. Depending of activities, the light will be bright or dim and the hidden activities of the net will be shown by the reflections on the river, while the city is represented in the internet by the image on the bridge at the same time.

STAIRS
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm

Location: London, Hayward Gallery, SONIC BOOM Exhibition March - 2000

The steps leading to the Hayward Gallery down from Waterloo Bridge and the ramp from the Royal Festival Hall were sensitised; movement by persons along or across them generated sounds which were made audible by multiple local loudspeakers. A Greyworld project.

TUNNEL
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm

Location: Glastonbury Festival - 2000

An interactive sound installation in the small tunnel connecting the Greenfield sites; during the day (11am - 1am) some 3000 persons passed through every hour. A Greyworld project.

The Street
John Eacott, Ross Clement
john@informal.org
http://www.informal.org/street

Location: University of Westminster's Harrow, London, UK - 2000

The street is an interactive generative music installation. In the central thoroughfare a generative music piece responds to the movements of people. Ultrasound sensors at each end of the street cause a sound signal. A SuperCollider programme, registers the number and frequency of inputs coming from the sensors and converts this to a density variable. The density variable is used to open up to 8 channels of sound - the more activity the more sound. Each channel of sound is created using generative processes each 15 minutes. There is a verbal time announcement each 15 minutes which also comments on the level of activity in the street.

BRIDGE 2000
Rolf Gehlhaar
rolf@gehlhaar.org
http://www.gehlhaar.org/projectslist.htm

Location: Dublin December - 2000

An interactive sound and light installation from December - January - 2000 on the new Millennium Footbridge across the Liffey in the centre of Dublin, to mark the opening of the new visitors' centre the Guinness Storehouse. A Greyworld project.

Nordpol-bridge
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://nordpol-bruecke.de

Location: Nordpol-Brücke, City West, Bochum, Germany - 1999

On the pedestrian bridge at the entrance to the West-Park, the lighting has two functions. It accompanies the pedestrians on their passage over the bridge thus lighting up, where light is needed. If two or more people cross the bridge it will moreover generate additional light-patterns that change in frequency with the respective speed of the crossers. A gang-way as a keyboard and the coated glass-

Anonymous Muttering
Knowbotic Research
krcf@khm.de
http://www.khm.de/people/krcf/AM

Location: Telecomunicationscenter of PTA, Graz, Austria - 1997

In the project Anonymous Muttering, Knowbotic Research organise unpredictable light and sound events which can be experienced outdoor and via the website. The sounds produced by DJ's at several party events during the "Steirischer Herbst" festival are taken live and are transformed by a computer set-up into fragments of digital information.This digital material can then be worked on, manipulated and recombined. Visitors of the location at the Telecomunicationscenter of PTA Graz can fold a special a silicon membrane. The effects of this intervention can be heard in a 3D sound environment. They also trigger the lights in two vertical circles of stroboscopes and thus wrap the visitor in a dense feltof lights and sounds.

Light Around the Edges
Todd Winkler
Todd_Winkler@brown.edu
http://www.brown.edu/Departments/Music/faculty/winkler/installations/light_edges

Location: Kansas City, SEAMUS Conference - 1997

Light Around the Edges is a sound/video installation that uses a video camera to detect location and movement of people in a large public space. The sensing camera is placed above the audience. Movement on the ground is transmitted as numbers into the Max programming environment. There, software interprets data representing players speed and location to create original music or to trigger individual sound samples. While participants hear the results of their actions, they simultaneously see themselves in the form of a processed and abstracted video projection.

Light- and Audiopark
Art&Tek, Konzept: Christian Möller
moelchr@ipf.de
http://users.design.ucla.edu/projects/arc/cm/static/page12.html

Location: Museumspark Rotterdam, Nietherlands - 1995

Auf einer Fläche von 80 x 80 Metern umstellten 8 etwa 12 Meter hohe Lichttürme einen mit Lichtsensoren perforierten Holzfußboden. Durch Betreten der Sensormarkierungen war es den Besuchern möglich, die Beleuchtungszustände zu verändern und eine Anzahl sehr verschiedener Klangkulissen innerhalb der Installation dreidimensional zu verschieben. Der sonst wenig frequentierte Platz mitten in der Rotterdamer Innenstadt wurde mit dieser Installation und Dank günstiger Wetterbedingungen zu einem der Zentren städtischer Jugendkultur.

Very Nervous System
David Rokeby
drokeby@sympatico.ca
http://homepage.mac.com/davidrokeby/vns.html

Location: several places, in the streets of Potsdam, Germany - 1993

In very Nervous System I use video cameras, image processors, computers, synthesizers and a sound system to create a space in which the movements of one's body create sound and/or music. It has been primarily presented as an installation in galleries but has also been installed in public outdoor spaces like in Potsdam in 1993, making music out of the life on the street.

Kinetic Light Sculpture
Christian Moeller and Ruediger Kramm
moelchr@ipf.de
http://www.christian-moeller.com/display.php?project_id=30

Location: Zeilgallery in Frankfurt, Germany - 1992

A building façade which changes color distribution according to current weather conditions. The overall image is directed by a weather station on top of the building: the ambient temperature determines the amount of yellow on the blue wall. The yellow patches move in line with the direction of the wind.
Wind speed governs how fast they move over the surface. Rain substitutes for wind and causes patches of yellow to fall vertically. The upper area of the facade is crossed horizontally by the wide, rapidly changing line graphic (LED-Display 4m x 20m) that visualizes the noise in the street in real-time.

Interactive Fassades and Shopwindows

7 World Trade Center
Kinecity / Marek Walczak
marek@kinecity.com
http://kinecity.com/projects.html

Location: New York, USA - Summer 2005

Camera-based systems are used to analyze patterns of pedestrian movement and express that as vertical light patterns on the first seven floors of the facade.

Towertalk
Software-Engineers of Swisscom Innovations
http://www.swisscom.com/Innovations/content/Events/TowerTalk

Location: Swisscom highrise, Ostermundigen, Bern, CH - 2004

The highrise is changed into a huge interactive display through lightening the windows. Either you can choose an animation from a selection, or send a whish or text comment to the display via SMS.

Digital Aquarium
Ars Electronica Center Linz and others
wolfgang.bednarzek@aec.at (Press officer)
http://www.aec.at/sap_web/en/index.htm

Location: SAP-Firmensitz Berlin, Germany - 2004

Rear-projection display units are arranged along the façade. Through their movements, passers-by can get involved in interaction with them. Walking past produces wave motions; gestures are registered by cameras, interpreted, and transformed into wave action on the screens. Designated surfaces at the main entrance invite visitors to establish physical contact with the building. Heartbeat sensors installed there pick up the pulse if one lays the hand on the surface; after dark, the beat is broadcast throughout the facility. Microphones set up along the street outside the building pic up sounds that controll the form oft the digital visuals appearing on the screens, conjureing up the oceans’ incredible variety of life forms.

Sale away
Staalplaat: Geert-Jan Hobijn, Carsten Stabenow, Olaf Matthes
soundsystem@staalpalast.org
http://www.machinista.org/?c=2
http://www.staalplaat.org

Location:
European Media Art Festival Osnabrück, Germany - 2004

In a display window passers-by can conduct an "orchestra" of household devices via their mobile phones. In order to start the orchestra and wake up the shopping windows one person has to dial in the system (the number and the simple commands are displayed on the window). With this call he opens the door of a big man-size refrigeratorthe fridge. Now, he can play his orchestra. Simply with the number keys of his phone he can let all different instruments play along with the melody.

flexible response
Achim Wollscheid
Wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm

Location: Office building facade, Hattersheim a.M, Germany - 2004
Interactive light installation for an office building.
The sounds in the inside (lobby) trigger the light movement on the windows. Thus - during office hours - the glass facade translates and projects fragments of the social choreography.
At night the interactive part is replaced by a self generating light composition

POLARNACHT am Q205
Datenflug
info@datenflug.de
http://www.datenflug.com/3405.htm

Location: Berlin, D - 2003/2004

Datenflug developed in cooperation with "angenehme gestaltung" and "kyd" a lightinstattation for the fassade of Quartier 205 at Friedrichstrasse, Berlin. Reffering to the phenomenot of the Polarlights temperature, light, wind und rain determine the choreography. Sensors detect these environmental factors of the surroundings.The light as core of the staging represents the christmas message"and light came to the world".

interflux
Achim Wollscheid
wollscheid@tfm.uni-frankfurt.de
http://www.selektion.com/members/wollscheid/default.htm


Location: school in Munich, Germany - 2003


a proposed artpiece for a (still to built) school. interflux consists of 64 rectangle mirrors hinged on universal joints. Each mirror has a blue and a clear face.
Cameras (included in the checkerboard grid) monitor the movement of people on both sides of the system and change the position of the mirrors - in regard to the specificities of the movement on one hand and an array of compositional presets on the other.

11th and Flower
Electroland - Urban Spectacle
contact@electroland.net
http://electroland.net

Location: Los Angeles, CA, US - 2003

The project consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas. Environmental intelligence and surveillance of human activity are combined with a video-game sensibility. Activities on the walkway trigger massive light displays on the building face. When the walkway interactivity is triggered users witness their impact on the building face via a video display. Response is instantaneous.

BIX
realities:united (Jan Edler und Tim Edler)
info@realU.de
http://www.bix.at

Location: Kunsthaus Graz, Austria - September 2003

Communicative Display Skin for Kunsthaus Graz BIX is a light- and media installation for the Kunsthaus Graz in Austria which transforms the acrylic glass facade of the Kunsthaus in a low resolution computer display - we call it the "communicative display skin". BIX is integrated into the spectacular biomorphic facade structure, a field of approximately 1100 circular, computer controlled fluorescent light tubes. Through the possibility to individually switch and dim the fluorescent tubes the field forms a low-resolution grey scale display which is following the double-curved facade structure. Simple messages, icons and animations are send out into the city of Graz, becoming a unique artistic message format for the new kunsthaus. After the completion of the installation in September 2003 BIX will not only be one of the biggest but from an architectural point of view one of the most integrated media facades.

TeleKletterGarten
Gruppe FOK
informacija@luxus4all.org
http://www.tkg.co.at.tt

Location: ARS Electronica 03, Linz, Austria - 2003

A Kletterwand as a giant computer keyboard-this climbing wall has a computer keyboard integrated into it. Touching one of its 64 keys causes the corresponding program command to be executed on a local processor. The radio-equipped climbers obey the instructions of an operator. Experts from two fields-programming and mountain climbing-come together, and have to work together. The act of climbing introduces time delays and physical exertion into the otherwise instantaneous processes of programming and digital data processing.

Arcade
CCC (Chaos Computer Club)
contact@blinkenlights.de
http://www.blinkenlights.de/arcade

Location: Paris, Bibliothèque nationale de France - September / Oktober 2002

During the Nuit Blanche art festival in Paris, the Tower T2 was transformed into a huge computer screen with a matrix of 20 x 26 windows (resulting in 520 addressable pixels) and a size of 3370m2. With its new light control technology, one was able to smoothly dim the brightness of each pixel. Using the ArcadePaint program everybody could start creating his own pictures and animations immediately and submitt them. Arcade also promoted a new series of classic computer games to run on the building, allowing everybody to play games on the building with his mobile phone.

Power Flower
Antenna Design
info@antennadesign.com
http://www.antennadesign.com

Location: Bloomingdale`s New York, - 2002

The interactive light and sound installation features a series of neon flowers that "bloom" when passersby trigger motion sensors that create an ongoing process of blossoming light sculptures and ambient sound events. As people continue to move past the store's window, the first flower triggered will quickly fade out while new ones brighten up, leaving a wave-like trail behind every passer by. As more people pass, the illuminated flowers create a brilliant display of light and sound.

cntrcpy™ test research facilities
cntrcpy™
hq@cntrcpy.com
http://www.soulsystem.com/cntrcpy/prj/apo.htm

Location: Krems, Austria - 2002-2004

cntrcpy™ installed two video beamers, two loudspeakers and a tracking camera which are controlled by a computer. the content for the presented works is primarily targeted at interacting with passers-by. you are invited to visit or interact with the various installations every day from 3 pm to 11 pm [central european standard time]. a change of content is made several times a year: cntrcpy™ test research facilities are also open to other artists who like to provide interactive projects for the public space.

Circulez y'a rien a voir
Cecile Babiole
cecile@babiole.net
http://babiole.net

Location: Paris - 2001, Berlin - 2003

"Circulez y'a rien a voir", is a kind of surveillancesystem in the public space. It allows the spectator to generate images and sounds by his meer moves in front of the projection space. The movements of the spectator, captured by a camera are converted into graphic patterns and sound modulations. Every spectator can, as one pleases, roam, dance, stamp, run, or simply wave the hand and experiment in his own way of activating images and sounds.

R-G-B
Electroland - Urban Spectacle
contact@electroland.net
http://electroland.net

Location: Los Angeles, CA, US - 2001

Computer controlled colored lights fill 81 windows extending over 180 meters at the Southern California Institute of Architecture (SCI-Arc.) Patterns are controlled by cellphone by any caller from any location, raising issues concerning private interaction and control of public spaces. The installation is viewable both inside the building and from the exterior.

La Bastille
Technology House at Brown University
techhouse@brown.edu
http://bastilleweb.techhouse.org

Location: Sciences Library at Brown University - Providence, Rhode Island - 2000

When La Bastille was running in April - 2000, it was the world's largest fully-functional Tetris game. Containing eleven custom-built circuit boards, a twelve-story data network, a personal computer running Linux, a radio-frequency video game controller, and over 10,000 Christmas lights, La Bastille transforms Brown's fourteen-story Sciences Library into a giant video display which allows bystanders to play a game of Tetris. When we were in operation, anyone could come and play in person.

ETV
Electrical Engineering Student Association
lustrum@etv.tudelft.nl
http://www.etv.tudelft.nl/vereeniging/archief/lustrum/90/english.html

Location: Delft University of Technology, Netherlands - 1995

The computer game Tetris on the facade of the faculty of Electrical Engineering at Delft University of Technology in the Netherlands (temporary installation). People all over the world could play the game Tetris by using a simple telnet session and all the West of Holland could watch what they were doing on this building.

 

Public Communication-Sculptures

Friend
Dirk van Oosterbosch
http://www.ixopusada.com/dirk/friendtransscipt.html

Location: Amsterdam, NL - 2002

A project taken to its extremes; a mobile computer system - Friend - takes you through the information jungle of the public space, while sending "agents" to available public networks to select specific information for you. The results are then transmitted through an earphone. The downside: the system containing all your personal data may mutate when it is hacked into by unwanted "friends".

The Tigris Woods project
Jo van der Spek
jo@xs4all.nl
http://www.radioreedflute.net
http://kriegste.de/theorie/jo_projekt.htm

Location: Baghdad, Iraq - 2004

A project of communication art, mediatizing the inaccassable river Tigris in Baghdad by (re)producing stories, poems and music related to it. This will be done by local broadcasting and exchange and steaming on internet , thus creating a flow of poetry between Rotterdam and Baghdad. And back of course.

Agora Phobia (digitalis)
Karen Lancel
lancel@xs4all.nl
http://www.agora-phobia-digitalis.org/uk/home.html

Location: several places 2000 -2004

Agora Phobia (digitalis) questions mental images of being un)safe and islolated and invites the audience in a halftransparent, inflatable ISOLATION PILLAR / Free Zone placed in crowded, city public places. It is big enough for 1 computer and 1 person. Visitors can participate in an internet-dialogue with someone who lives isolated somewhere else. The participation in the dialogue will be published on 'chat-archives', will be part of an archives of booklets, chatsheets and performances.

StoryCorps - listen closely
David Reville and others
feedback@storycorps.net
http://www.storycorps.ne

Location: New York City's Grand Central Terminal, USA - 2003

StoryCorps is a national project to instruct and inspire people to record each others' stories in sound.
We're here to help you interview your grandmother, your uncle, the lady who's worked at the luncheonette down the block for as long as you can remember-anyone whose story you want to hear and preserve.
To start, we'll be building soundproof recording booths across the country, called StoryBooths.
We've tried to make the experience as simple as possible.
Since we want to make sure your story lives on for generations to come, we'll also add your interview to the StoryCorps Archive, housed at the American Folklife Center at the Library of Congress.

Hole in the Earth
Maki Ueda
makiueda@wanadoo.nl
home.wanadoo.nl/makiueda/earth/index.html

Location: Rotterdam - Shanghai - 2003

An installation which takes place on the two sides on the earth simultaneously. Through this 'virtual hole', people can see and hear the other side of the earth. The 'hole' is made with a set of computer, monitor, webcamera, speaker, microphone. Through the internet, real-time audio and visual connection is being made.

CO.IN.CIDE
Gerfried Stocker, Horst Hörtner, Heimo Ranzenbacher
----------
http://residence.aec.at/co.incide

Location: Judenburg : Zentrum / Graz : Dom im Berg, Austria - 2003

The relationship between two paces is mediated by the make-up of a system of interaction, the "third place". If the silouettes of participants at the two separate locations overlap, the surface of the bodies become visible in this area like in a mirror. If they match, then this opens up a channel of comunication between the two places. The immage of the people on the other side becomes visible for 5 seconds, afterwards fades slowly and is transmitted automaticly into the internet where a visual and acoustic trace of the visitors exchange will be left in a 3D space.

Worldview
Josephine Pletts and Usman Haque
info@haque.co.uk, inquiries@p-h.org.uk
http://www.interaction-ivrea.it/worldview

Location: proposed for London, UK - August 2001-October 2001

Worldview is an urban device located at landmarks around the globe. It enables visitors to record their experience with both an instant-print postcard and a video clip, retrieved and sent on from the Worldview website. The device has two faces: a "mirror" side that encourages people to become players on the urban stage and a "window" side that connects in realtime to Worldview locations in other cities around the planet.

World/World
Noriyuki Fujimura / Nodoka Ui
----------
http://home.att.ne.jp/theta/nonpu/projet/pcs/worldworld.html

Location: Neunkirchen (Germany), Tokyo(Japan) - 2001

Imagine a pole piercing the earth. One end emerges in Gegenort in Neunkirchen and the other at a public space in Tokyo. You can push and pull this pole on one side of the earth and someone on the other side may push back to you. You can also see the motion of the pole and of the audiences you communicate with on the other side of the earth. They may manipulate the pole like you or not like you. Regardless, the motion you make invites others to join in.

Open City
Teri Rueb
terirueb@earthlink.net
http://www.terirueb.net/open/index.html

Location: Washington DC, USA - 1999

Open City is a site-specific telephone installation that seeks to revive the street as a space for cultural reflection and civic interaction. The installation piggybacks on privately owned cell phones and the existing network of public pay phones. Callers dial in and can select from a menu of recordings on the subject of technology, public space and civic identity. Participants may leave messages and are encouraged to use telephones to document, in audio form, the present state of the neighborhood. Selected messages have been integrated into voicemail greetings and archived on the project web site.

Wave rings
Nodoka Ui
nodokaui@tkg.att.ne.jp
http://www.olats.org/africa/projets/gpEau/genie/contrib/contrib_nodoka_Eng.shtml

Location: Japan - 1998

A water installation for communication in public space. It is for people to communicate by using ripples of water and sound as pleasant media in place of language. Participants capture the original function of space around public well or fountain - the space for communication.

In Conversation
Susan Collins
info@inconversation.com
http://www.inconversation.com

Location: Brighton 1997, Amsterdam 1998, Helsinki, Cardiff 1998 and Berlin - 2001

In Conversation provided the means for people on the street and people on the Internet to engage in a live dialogue with each other. It examined the boundaries and social customs of distinctly different kinds of public space - the street and the Internet - each with its own established rules of engagement. On the street passers by encountered an animated mouth projected onto the pavement and, through loudspeakers, could also hear voices triggered by internet users trying to strike up a conversation. If anyone replied, a concealed microphone and surveillance camera documented and transmitted the responses. Through this site, Internet users could view the surveillance camera image and hear the person on the street. They could type messages 'live', which were then converted into speech and heard by the person on the street. In Conversation introduced two kinds of public space to