An overview and a short summary of the thoretical part of my Diplomathesis 2002 'Interactionfield-Public Space in the Digital Age' which this Homepage is based on.
INTERACTIONSFIELD – PUBLIC SPACE
Development of Definitions
Public Space
Interaction
The Public Interactionfield
The Historical Development of the "Interactionfield"
The Greek Agora
The Roman Forum
Middle Ages
Renaissance und Baroque
Klassizism and early Modern Times
The 20th Century
Conclusion
THE PUBLIC SPACE AND THE DIGITAL MEDIA
Digital Media as Enmbodyment of Modern Needs of the Society?
Loss of Importance and Meaning of the Public Space Due to the New Media ?
Spaces for Constant Selfrealization through easy Interaction
Staging and Surveillance of the Outer Urban Space
Artificial Wellbeing Places against the Dislocation Feelings of the People ?
The Interactive Internet as Ideal space for the Public Spheret?
Digitalisation and Architecture
Media Narrations Searching for Timely Reflection
Multimedia Buildingchameleons
Intelligent Claddings
Digitally Formed Architecture
The Digital Augmentation of the Interactionsfield
Mobile Computing - the Mobilisation of Interactive Technologies
Wireless Dataflow
Minimalization of tne Technologies or the Dtsappearing Computer
Futurevision: the Portable Digital Interactioncompanion
Localization of Virtuality and Digitality in the Real Urban Space
Location Based Services
Mobile Augmented Reality Systems
Memory Expansion of the Image of the City
Perception Expansion or Blurring of Reality and Fiction
The Road to New Interactionsqualities
The New Interactiviy of the Public Space
New Interactionelements for the Rediscovery of the Public Sphere
From an Interactionstage to an active Interactionelement
Katalysts for a direct Human -HumanMensch Interaction
Stimmulations from the Interactive Media Art
PDF (980k): Thesis (only German)